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dnd / homebrew / campaigns / The Devil Went Down to Avernus / sessions / 03 - Murder Mystery.md
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The group investigated the town and discovered that people are disappearing and later showing up dead.
Gail
Brett
Garet

> Derren
> Alicks
> 
> Both were drinking one night, Derren passed out and woke up next to a puddle of flesh. The clothes resembled the strange man who was watching them and Alicks was gone. 
> Before the end of the session, a guard tells the party another murder has happened, the body looks like a merchant (Alicks)

Looking around the crime scene(s) they discovered blood hidden in the sand.

Sleeping on it, they awoke to the villagers crowded around the well. It had been poisoned by a roaming group of thugs who dump their giant scorpion carcasses in the upstream river.
During the conflict with Basden, a giant crocodile that was attracted to all the carcasses emerged and began attacking indiscriminately.

If they check the beast's stomach they will release the sprite [[Beryl]].
If they find out he serves a poison master he will give them a [[poisons#Biza's Breath]] to prove it.

## Plans

After the well is cleared up, the party gains a place to sleep for free in a guesthouse. 

- Let them follow the killer back to the cellar if they don't find the rest of the bloodstains first.
- Blue Dragon? Come up with some roleplay options so it isn't all combat.